SKYHEARTH
Dawn over the lake, light breaking through the pines.
A naked figure curled on its side in deep oak leaf litter on the forest floor.
The valley seen from the ridge through standing pines.
Three trilithons at night beneath the Milky Way.
The night sky as a tech tree: the Fire constellation — Heartfire, The Warband, Fire-Hardening, Warrior's Heart — and the Air constellation above it.
The Attunements screen: the rites wheel and the rune tree.
Dawn again over the same water.
Beyonds Studio SKYHEARTHTRIBES

Wake naked in the forest. Lead a tribe that hunts, farms, fights, and divines the stars. First-person survival to strategy game. Top the leaderboard.

01

You wake with nothing

No tutorial. No quest marker. No crafting menu. The forest does not care whether you live. Beginners can enable tooltips to soften the learning curve.

02

Six tribes, one valley

The same ground, the same herds, the same water. Ally, trade, raid, or annihilate.

03

Lie down at the henge

One stone circle per valley, always at the centre. Lie in the grass on a clear night and watch the constellations wheel overhead.

04

The stars are your tech tree

Write down what you saw. Fire is war and the chief's path. Air is scouting, dodging, the sky road. Technology is unlocked from the sky, not from a menu.

05

The runes are real

Five rites and ten emanations, taken from living spiritual systems.

06

And the valley wakes again

A match opens as survival and closes as war. The camera never leaves your eyes.

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A first-person survival RTS

You will lead a civilisation without once floating above it.

Warfare is ruthless, competitive and dirty — and unique among competitive real-time strategy, the camera stays in your head the entire match. You lead your tribe with your voice, and the AIs execute your directives.

Spirit is a resource like food and water. Meditation, stillness, the fumes that rise out of deep caves: all of it feeds the same meter, and all of it is spent as you learn.

How the game works →

First-person view across a forest lake, a hooked line held in frame, resource counts in the tribal script at the bottom left.
In engine — the camera never leaves your eyes

Every system is physical

If it exists in this world, it behaves. Nothing is an abstraction on a menu.

Earthfeeds you — but what you hunt is hunting you back
Wateryou need water to survive, but carelessness will make you sick
Fireneeds fuel and shelter, and someone watching it
Aircarries your smoke — and if another tribe sees it, they are coming for you
Etherchart the stars to unlock technologies — and your spirit depletes as you discover
Devlog thumbnail — I spent $5,000 on AI to build my dream game. ▶

Devlog

Every patch note the game ships with, as it ships — the same notes the launcher shows. The latest is 1.05 “The Valley Beneath”: six cave systems under the valley, a dragon asleep in its lair, AI tribes that raid and grow, and the mist that closes the valley in from the third night.

The video below is the longer story — one person, $5,000, no drawing and no code.

Read the devlog Watch

Watch

Follow the build

Everything gets posted as it happens. The Discord is where the playtests get called.

Get notified

One email when the playtest opens. Nothing else — no newsletter, no drip.

We store your email, and your number only if you give one, to tell you once that the playtest is open. Nothing is sold or shared. Ask us to delete it at any time — see the privacy page.

Or go further. The closed playtest takes testers now — six people to a valley, one sitting each.

Apply to playtest